Topics of Conference
The main topics include but will not be limited to (Excellent surveying works in these areas are welcome, too.)
3D Physiological Humans
3D Telepresence
Acquisition and Reconstruction of Animation Data
Advanced User Interfaces
Aesthetic approaches to game design and development
AI Tools
Animation Algorithms and Techniques
Animation Analysis and Structuring
Animation and Simulation of Natural Environments
Animation Compression and Transmission
Animation from Motion Capture
Animation Languages
Animation Retargeting
Animation of Particle Systems
Animation Systems
Anthropometric Virtual Human Models
Artificial Intelligence based Animation
Artificial Life
Augmented Reality and Virtual Reality
Augmented, Mixed and Virtual Environments
Autonomous Actors
Behavioural Animation
CAGD/CAD/CAM Systems
Collaborative Augmented, Mixed and Virtual Environments
Collision Detection
Computer Games and Psychology
Crowd Simulation
Cultural Heritage
Deformation
Distributed Augmented, Mixed and Virtual Reality
E-Learning Applications and Computer Graphics
Emotion and Personality
Emotional and Social Interaction with Virtual Agents
Evaluation of Human Performance and Usability in Virtual Environments
Facial Animation
Fundamental Methods and Algorithms
Game Security
Games Design
Games for Education and Training
Games Simulations
Geometric Computing
Game on Demand
Gesture Generation
Graphical Interfaces
Graphics & Visualisation
Graphics in Computer Games
Hardware Technologies for Augmented, Mixed and Virtual Environments
High-Performance Computing and Parallel Rendering
Human Figure Animation
Image-based Animation
Image-based Modelling
Image-based Rendering
Integration and Interoperation Between 3D Documents and Web
Multimedia Technologies, including the Semantic Web
Intelligent agents and Game bots
Interaction for Virtual Humans
Interactive 3D Graphics and Immersive Systems for Servers, Desktop, and Thin Clients
Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs, and UMPCs
Interactive Robots and Toys
Interactive Simulations in Entertainments
Inter-Agent Communication
Knowledge-based Animation
Level of Details
Lighting and Appearance
Mobile and Multiuser Games
Mobile Interfaces
Model Validation
Modelling and Algorithms
Modelling and Simulation for Education and Training
Modelling of Natural Scenes and Phenomena
Motion Control
Motion Capture and Retargeting
Motion Synthesis
Multi-Resolution and Multi-Scale Models
Multi-resolution Modelling
Non-Desktop Interfaces
Non-photorealistic Rendering, Painting-like Rendering, Drawing
Physics-based Modelling
Physics-based Animation
Path Planning
Point-based Rendering
Plausible Motion Simulation
Point-based Rendering
Real-time Graphics
Real-time Rendering
Real-time Visual Simulation
Rendering Algorithms
Retargeting of Motion Capture Data
Rendering Hardware
Scene and Object Modelling
Semantic Representation of Motion and Animation
Semantics and Ontologies for Virtual Humans/Environments
Serious Games
Shadows, Translucency, and Visibility
Sketch-based Modelling
Sketch-based Interfaces
Social Agents and Avatars
Social and Conversational Agents
Social Behaviour
Social/humanities aspects of games
Solid and Heterogeneous Modelling
Sound Design and Music Systems for computer games
Special Effects
Surface Modelling
Systems and Software Architectures for Rendering
Texture Models, Analysis, and Synthesis
Tools and systems for Games and Virtual Reality
Virtual Humans and Artificial Life
Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
Virtual Tours
Vision-based Techniques
Volume Rendering